Ummm, that has been avail. For a while hasn't it?
Entia non sunt multiplicanda praeter necessitatem. ---Occam
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Justin Dugger Sent: Saturday, August 20, 2005 10:23 AM To: Josh Charles Cc: [email protected] Subject: Re: Open Source 3D Games
On another related note, iD Software has released the source code to quake 3. The download comes in at 5 megabytes of zipped source! I'd imagine the first hack will be ASCII q3a.
Justin Dugger
No.
Wolf3D has ... Doom has ... and Quake has ... but Quake3 is new.
On Mon, 22 Aug 2005, Kelsay, Brian - Kansas City, MO wrote:
Ummm, that has been avail. For a while hasn't it?
Entia non sunt multiplicanda praeter necessitatem. ---Occam
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Justin Dugger Sent: Saturday, August 20, 2005 10:23 AM To: Josh Charles Cc: [email protected] Subject: Re: Open Source 3D Games
On another related note, iD Software has released the source code to quake 3. The download comes in at 5 megabytes of zipped source! I'd imagine the first hack will be ASCII q3a.
Justin Dugger _______________________________________________ Kclug mailing list [email protected] http://kclug.org/mailman/listinfo/kclug
Or more accurately, it's been available in binary form for a long time, but they've released the engine source code. This lets programmers directly edit things like shadow generation and network coding. Before now, we only had the binaries and the SDK source, which creates the game rules to Quake3 games like CTF or deathmatch.
On 8/22/05, D. Hageman [email protected] wrote:
No.
Wolf3D has ... Doom has ... and Quake has ... but Quake3 is new.