As far I as I know, there is no such thing as the Cedaga model in the wild.
jldugger
On 8/10/05, Leo Mauler [email protected] wrote:
--- Justin Dugger [email protected] wrote:
I just don't understand an industry that is remarkably similar to requiring people to upgrade their cars just to be able to play a new music CD in their car CD player.
Oh, I very much agree that PC gaming is in a serious decline. The battlefield 2 syndrome (you could probably attribute that to a more popular game, if I could figure out which one) is very detrimental sales. So much so that when Microsoft presented the X-Box as a PC developer friendly platform, many left and never looked back, and others just decided to half-ass the PC platform for a fistful of dollars more. Thief 3 would be an excellent example of such shennanigans.
Yes, I'd have to agree that Gaming Boxes have really killed the PC Game market in a serious way. It seems like the game developers now tell us to either buy a Game Box or make our PCs into the equivalent of Game Boxes.
I miss the good old days, when the PC Platform was the middle ground: a game could be played on only ONE type of Game Box, but also on the PC. Or that you could expect a game which was only available on ONE Game Box to eventually make it onto the PC Platform (such as the Final Fantasy series).
But I've not seen many open source games that are of high quality, that even comes close to five years ago. Most of the ones that are, come from the results of a single guy working hard to clone a game he liked before (crack-attack, wesnoth, armegettron). Partly, game authors on the PC need to start looking towards smaller, simpler games than the massive 'partake in a joint operations military strike, fighting from base to base in a set of vehicles in the dusty dunes of Iraq, working your way up from soldier grunt to squad leader to divisional commander.' They're massive undertakings that rarely win back their investment, and they begin to all sound alike.
PopCap Games and all the PopCap Clone Companies that have sprung up are doing just that, creating smaller, simpler games and using that old-time system of crippled (but not too much) shareware to sell their product.
They aren't open source (though I've seen a freeware OSS clone of PopCap's original Bejeweled, called "Jools"), but their shareware model seems to be the way to go. Or perhaps a Transgaming Cedega model to make money: source code is free, binary builds require a subscription fee to download.
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